[Part of the Masters of Eador story.]
With Dariol gone, two new masters appear in space. Herskil, the Emperor of the Sun (possibly the Lord of Light) and another ancient named Erdu who hates Ul-Dagan's guts. Sensing opportunity, Nesturs allies with Erdu and agrees to help him form his "talisman" that will help Eador somehow. In exchange, Erdu will send a strike team to Ul-Dagan's mainland, as he knows how to bypass the force field.
All that's left is to distract the ancient engineer, so Nesturs sends Cleeren and the wizard Thellaphes to a large unclaimed dead lands shard to try gain Ul-Dagan's attention and it works. Their "landing site" territory is lousy though - and surrounded by water.
Still, the swordsman rush tactic works well and lets them defeat the nearby local lord who seems to have a javelin fetish. Erdu's citadel is nearby and as planned, is so lightly defended it almost falls over on its own. With them gone only Ul-Dagan remains, and his lands are in such a hard to reach spot that it is easier to build a massive shipyard (bigger = more sea hexes crossed) to reach it.
Ul-Dagan's heroes are well prepared when they arrive though, and Cleeren is killed by a surprise fireball from a high level enemy warrior. Despite heavy losses Thellaphes manages to avenge the scout then push forward to Ul-Dagan's citadel and destroy it, evicting him from the shard and back to... nowhere.
The plan worked as Erdu's strike team captured Ul-Dagan's mainland, leaving the engineer screaming silently as he fell through space to his eventual destruction in the chaos.
With Dariol gone, two new masters appear in space. Herskil, the Emperor of the Sun (possibly the Lord of Light) and another ancient named Erdu who hates Ul-Dagan's guts. Sensing opportunity, Nesturs allies with Erdu and agrees to help him form his "talisman" that will help Eador somehow. In exchange, Erdu will send a strike team to Ul-Dagan's mainland, as he knows how to bypass the force field.
All that's left is to distract the ancient engineer, so Nesturs sends Cleeren and the wizard Thellaphes to a large unclaimed dead lands shard to try gain Ul-Dagan's attention and it works. Their "landing site" territory is lousy though - and surrounded by water.
Still, the swordsman rush tactic works well and lets them defeat the nearby local lord who seems to have a javelin fetish. Erdu's citadel is nearby and as planned, is so lightly defended it almost falls over on its own. With them gone only Ul-Dagan remains, and his lands are in such a hard to reach spot that it is easier to build a massive shipyard (bigger = more sea hexes crossed) to reach it.
Ul-Dagan's heroes are well prepared when they arrive though, and Cleeren is killed by a surprise fireball from a high level enemy warrior. Despite heavy losses Thellaphes manages to avenge the scout then push forward to Ul-Dagan's citadel and destroy it, evicting him from the shard and back to... nowhere.
Don't mess with Thellaphes!
The plan worked as Erdu's strike team captured Ul-Dagan's mainland, leaving the engineer screaming silently as he fell through space to his eventual destruction in the chaos.