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Warframe: Limbo and Mirage

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Lore wise there are a few warframes that actually "died" (if not all of them, since you are technically piecing them together again), and these two whose blueprints are dedicated quest rewards definitely fit the bill.

Mirage

Having died because she ran out of energy gives you an idea about the power hungry abilities Mirage has, and they are all super neat. She can make mirror images which still shoot real bombs and bullets based on your own equipped weapons, create traps from item drops and summon a deadly disco ball of laser beams which looks amazingly cool. She is one of the best frames to use in Sanctuary Onslaught and basically is an all around ass kicker. However with low defenses she is the very definition of a glass cannon and will often be the first to go down, especially once she runs out of power. Still a super fun frame but ultimately one I just had to cut loose due to lack of utility.

Limbo

This void walker killed himself by trying to traverse across a few too many planets in one jump. Not to worry, you're not silly enough to try that again. Instead you must keep mental track of what is in the void and what isn't, because that is the main focus of Limbo who can both access and send others into the void and real realms. The only rule is that what is in what realm cannot interact with the other. This makes him ultra powerful and at the same time ultra annoying. Don't want to fight that thing? Send it to the void. Or you go into the void and avoid everything - except for that strong thing you forgot you put in the void! Now I need to type into the console... oh wait, I need to be in the real world to do that. Bleh!

It's a bit worse when you have team mates who aren't used to Limbo powers as they will undoubtedly waste attacks on something in the opposite realm because they accidentally entered one of Limbo's portals or Limbo sent that enemy there, possibly using the gigantic sphere attack which also pulls them out of the void as it shrinks? I never got the hang of it as it wasn't fun for me, and so I let this frame slip back into the void.


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