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Warframe: Baruuk and Octavia

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The monk and the bard.

Baruuk


All of Baruuk's pieces are gated behind a few ranks of the Vox Solaris syndicate which by default means maxing out your standing in Solaris United before hand. This monk is worth it though as his abilities include evading projectiles as long as he's not attacking (this is his only skill that drains continuous energy), an AoE sleep fart, and to summon a bunch of daggers that both mitigate damage (10% PER dagger) and shoot out to permanently disarm enemies in range. In my build of him I have 17 daggers and the daggers can also be given to your allies, so yes he can be pretty tanky.

The strangest thing is, Baruuk is a try-hard pacifist but each of those already mentioned abilities reduces his "constraint" gauge and when you unleash him using his ultimate, he goes into exalted kung-fu mode which further mitigates damage AND is very impressive to use but requires the augment mod if you plan on actually killing things in the steel path instead of just knocking them down. Fun frame, but its another one that needs warm up before having his full abilities ready (not as bad as Nidus though).

Octavia


Designated as the best Warframe available currently, Octavia's main blueprint comes from the Octavia's Anthem quest. For her other parts you'll be doing the capture mission on Lua to find all the caches and music room puzzle and the super annoying 20 minute survival on Deimos (pray to RNG). That said, she is pretty awesome! As all her abilities stem from music, she comes with a step-sequencer in which you can compose your own stuff (or steal other pop songs) and anytime Octavia uses a skill she regenerates energy (slowly) for herself and allies nearby.

She can summon a ball that distracts enemies, create a damage zone to hammer enemies (or put it on the aforementioned ball so this zone moves, and create a zone that increases all allied damage based on the noise level. The louder the party, the more the enemies will die! Her most complicated ability is the "metronome" which gives you different buffs depending on what you do in time with your music:

Jumping to the beat gives a speed buff, crouching gives invisibility, shooting buffs shooting damage and meleeing buffs melee damage. It takes some getting used to! That invisibility seems mandatory for survivability though so get your crouch practice in.


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