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Shadows Over Camelot

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Join the Knights of the Round Table and save Camelot from doom!

With invaders all around and magic items slowly slipping from reach, Camelot is in need of 3 to 7 (8 with the Merlin's Company Expansion) brave knights of the round table to save it. The mechanics of this coop/semi-coop game are simple. On your turn you do something bad, then do something good - and complete quests by playing poker. Sounds odd but it's a pretty decent system.

The other fun thing is that the game encourages the lack of sharing information by hiding cards from your allies and speaking in character. So no "I am running out of cards to help here", instead its "My friends, I will soon need to travel elsewhere" or some other nonsense. It's silly, but one of the best things of the game is this silliness. The very first win my group had happened when on the brink of winning (or losing) a war, Guinevere tried to call all of us off the field so my brother controlling King Arthur killed her with Excalibur. "Silence thou unfaithful strumpet!"

Other than everything trying to kill us, it's a pretty place!

The artwork is pretty cool and the game can feel oppressive at times but it seems to me that if the knights are really working as a team, the game is comparatively easy when compared to Arkham/Eldrich Horror or Xenoshyft. I guess that's why it has the traitor "feature" where one knight actually works for the bad guys (in secret) which I've not yet tried since my regular players prefer full co-op.

Currently I give this game three siege engines out of five (full co-op only). It's a fun two hour(ish) romp once people know how to play with quick setup and quick cleanup after. However if you are really looking for a full cooperative game, I'd recommend going for any ofthe D&Dboardgames instead.

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